Yummy Nutrition
Project description
Yummy Koala was created with the goal of teaching children about nutrition and
healthy eating habits.
This is the Thesis project for my Industrial Design Bachelor Degree.
As an industrial designer, the solution I proposed was a physical object.
In this folio I intend to show the path I followed to come up
with the physical solution I proposed back then and the digital solution I developed later.
Tools Used
Figma | Invision | Miro | Canva | Xtensio
Problem statement
Children obesity is a problem with both economical and health
implications. In Mexico, where the initial research of this project took
off, 1 out of 20 kids under 5 and 1 out of 3 kids between 6 and 19 are
overweight or obese.
1
In Australia, it is estimated that 28% of children are overweight or
obese.
2
An overweight or obese population can implicate many risks to the health
sector. From a higher risk on developing asthma, sleep apnoea, bone and
joint problems, hypertension, high cholesterol, type 2 diabetes and
psychological problems to the fact that supporting children with
overweight costs more to the government
3 , it’s an important
issue to analyse and create a solution to.
This information demonstrate there’s a need to educate, bring awareness
into this topic and teach children about nutrition.
- Unicef - Mexico
- Australian Institute of Health and Welfare
-
“Weighting up the costs of childhood obesity” By Monash
University , 2018
Methodology
User Research and Personas
Affinity Map
The affinity map helped understand how children learn better and what needs to be included in the game to keep them interested in the content.
It helped develop another area of focus: to target children's development of a healthy relationship with food.
Ideation and Prototypes of Physical Solution
The process of developing this physical solution involved creating a wooden prototype, testing it and remodeling it into a graphic prototype.
Once the graphic solution was tested, the creation of the full product with it's packaging was made by using a laser cut process.
Wireframes and Digital Prototype
The digital solution is an adaptation of the graphic and physical solution previously made.
I took into consideration the graphic aspects of the design and the way children interact with a digital product.
I took inspiration on the 90’s game, the “Tamagotchi”, to give children a new way of learning about food while taking care of their digital pet.