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Yummy Nutrition

Project description

Yummy Koala was created with the goal of teaching children about nutrition and healthy eating habits.
This is the Thesis project for my Industrial Design Bachelor Degree.
As an industrial designer, the solution I proposed was a physical object.
In this folio I intend to show the path I followed to come up with the physical solution I proposed back then and the digital solution I developed later.
Tools Used
Figma | Invision | Miro | Canva | Xtensio

Problem statement

Children obesity is a problem with both economical and health implications. In Mexico, where the initial research of this project took off, 1 out of 20 kids under 5 and 1 out of 3 kids between 6 and 19 are overweight or obese. 1
In Australia, it is estimated that 28% of children are overweight or obese. 2
An overweight or obese population can implicate many risks to the health sector. From a higher risk on developing asthma, sleep apnoea, bone and joint problems, hypertension, high cholesterol, type 2 diabetes and psychological problems to the fact that supporting children with overweight costs more to the government 3 , it’s an important issue to analyse and create a solution to.
This information demonstrate there’s a need to educate, bring awareness into this topic and teach children about nutrition.
  • Unicef - Mexico
  • Australian Institute of Health and Welfare
  • “Weighting up the costs of childhood obesity” By Monash University , 2018

Methodology

Methodology flow

User Research and Personas

Personas Research

Affinity Map

Affinity Map
The affinity map helped understand how children learn better and what needs to be included in the game to keep them interested in the content.
It helped develop another area of focus: to target children's development of a healthy relationship with food.

Ideation and Prototypes of Physical Solution

Sketches and first prototypes
The process of developing this physical solution involved creating a wooden prototype, testing it and remodeling it into a graphic prototype.
Once the graphic solution was tested, the creation of the full product with it's packaging was made by using a laser cut process.

Wireframes and Digital Prototype

Wireframes Digital Prototype
The digital solution is an adaptation of the graphic and physical solution previously made.
I took into consideration the graphic aspects of the design and the way children interact with a digital product.
I took inspiration on the 90’s game, the “Tamagotchi”, to give children a new way of learning about food while taking care of their digital pet.
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